Quest app lab gorilla tag8/30/2023 Sure, it can be a slippery slope to make it easier for smaller-scale games to make it on your storefront. Imagine the success that an independent developer like the team behind Gorilla Tag could find if their game was released as a normal app to download on the Quest storefront without the red tape that comes with being on the App Lab. I don’t have access to Meta’s sales or engagement metrics, nor am I more qualified than the people running the Oculus Storefront, but I do know that there has to be a better way. For a game that’s been hailed as VR’s killer app to get passed up by any metric in such a short time isn’t unheard of, but when it faces the hindrances that Gorilla Tag does, it warrants a second look at the very least. For anything to pass up what’s often agreed upon as VR’s killer app in any metric is worth noting. It came out on the App Lab about a year and a half ago, and it’s already catching up to Beat Saber in user reviews.įor context, Beat Saber’s had a two-year head start on Gorilla Tag. Gorilla Tag’s a perfect example of what could happen with the right stuff at just the right time if Meta loosened its grip on the platform even a little. That could open the door for a better future for the platform and the medium (and Meta). It can also help Meta secure relationships with the best and brightest independent developers in the VR space. It doesn't carry the same glitzy appeal as an exclusive Resident Evil game, but giving smaller developers room to grow and flourish on the platform isn’t just good for developers. The App Lab’s a perfect way for Meta to clap back with a stable of fresh, experimental titles. If Sony’s practices in the console market are any indication, it’s likely that the gaming giant will be keen on snapping up as many AAA exclusives for the PS VR2 as possible. (Image credit: Nicholas Sutrich / Android Central) If there was a time for Meta to start experimenting with its platform and storefront practices, it’s now before the competition gets too fierce. Its form factor and branding have defined the VR market for the last few years and it isn’t likely to lose that hold in the foreseeable future, at least not before more competition comes to market with new, exclusive games and high-budget marketing. Of course, the Quest 2’s got a few legs up on them both. Both Pico and PlayStation are vying for a piece of the Quest 2’s pie. Not only are there over 15 million Quest 2’s out in the wild, but more mass-market headsets are on the way. The Quest 2’s the best-selling VR headset ever by a wide margin and it’s showing no signs of slowing down - despite Meta’s best efforts. It’s no longer a niche pastime reserved for the most dedicated, hardcore tech enthusiasts and hasn’t been for a while at this point. VR’s reached a tipping point: a critical mass of users have entered the landscape and more continue to every day. The 2000 - and counting - apps on the App Lab deserve a clearer, faster path to the big time, one only Meta can offer. Gorilla Tag's been the most popular game on the service for a long time, and yet it still hasn't gotten the same flowers.
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